Made from the base of Skillful Clothes by Lunatic Shade, this revamp includes over 55(32 new and 8 changed) effects and conditions spread across more than 180 clothing items.
All clothing effects are fully and easily customizable, so you can change which clothes have which effects for a unique playing experience.
When the correct clothes are worn, you can change the game to become a homestead rancher, a miner through and through, or a fish pond fanatic. This mod aims to make some of the "less efficient" parts of the game better, and add another level of late game goals.
This mod also includes an addon which increases the damage, health, and speed of monsters by (0.95x - 1.7x, 1x-1.9x, +0-2) respectively. This intends to make combat buffs more helpful for players already comfortable with Stardew's combat system. This can be disabled for a more relaxed playing experienced.
A complete and continually updated google sheet showing current implemented effects and clothes can be found here.
Clothing Forge
Want the effects of an item but it doesn't match your outfit? A mechanic has been added to forge clothing items together. (Doesn't work on hats) Wear the piece of clothing with the effect you want and then put the piece of clothing that you want it to look like in the top right of the tailoring machine. To un-forge an altered clothing piece, wear it and put cloth into the top right slot of the tailoring machine. (Note this only changes how it looks when worn, not the item sprite in inventory)
Customization
Just like the original, you can change which clothes have which effects through the three json files found in the SkillfulClothesRevamp folder (custom_hats, custom_shirts, custom_pants). It does require a little knowledge on json formatting to edit, but I've made sure to include at least a couple examples for every effect to base customization off of.
LessImpactfulClothes
If you feel like this revamp has made clothes too central to your game, starting from version 1.0.4 you can go into SkillfulClothesRevamp/SkillfulClothes/config.json and change "LessImpactfulClothes" to true. This will make almost all clothes effects 45% weaker. I recommend disabling harder monsters if you enable less impactful clothes.
(The UI will generally show this, but some unique effects with ranges like mercenary and professional forager do not show the nerf in UI)
Effect List
- Speed : Increases player speed
- Attack : Increases player attack
- Attack Mult : Multiplicatively increases player attack
- Crit Chance Mult : Multiplicatively increases player crit chance
- Crit Damage Mult :Multiplicatively increases player crit damage
- Defense : Increases player defense
- Immunity : Increases player immunity
- Weapon Knockback : Multiplicatively increases player weapon knockback
- Skill Level Increase (Farming, Foraging, Fishing, Mining, Combat, Luck) : Increases a given skill
- Depth Scaling Stats : Increases attack every 25 floors and speed every 50
- Weapon Speed : Multiplicatively increases player weapon speed
- Magnetism : Increases magnetic radius
- Fishing bar boost : Increases fishing bar size scaling with fish caught
- Autorevive : Once per day revives the player to half health
- Autowater : Automatically waters crops you walk over, costs energy reducing with farming level
- Construction discount : Applies a discount on the cost of building creation
- Dodge chance : Applies a % chance to dodge damage
- Max health : Increases max health
- Max stamina : Increases max stamina
- Fishing treasure chance : Increases chance of finding treasure when fishing
- Popularity : Multiplicatively increases friendship points gotten when interacting with NPCs
- Fishing treasure kept : Causes you to keep treasure even if fish is lost when fishing
- Lewis disapproves : Funny interaction with mayor Lewis when worn
- Skill experience Mult : Multiplicatively increases experience gotten for a given skill
- Overnight health : Applies a max health buff in the morning
- Overnight stamina : Applies a max stamina buff in the morning
- Parry boost : Sword weapon ability has no cooldown
- Pet animal on touch : Automatically pets animals when you get near them
- Slingshot power : Increases damage done with slingshot
- Shop discount : Applies a discount on items in a given shop
- Rings (yoba ring, sturdy ring, burglar ring, thorns ring, slime charmer ring)
- Health regen (normal and still) : Regenerates health passively or when standing still
- Stamina regen (normal and still):Regenerates stamina passively or when standing still
- Vampirism : Heal x health on monster kills
- Soul sapping : Regenerate x stamina on monster kills
- Spikey : Deals damage around you when hurt, scaling with damage taken and defense
- Bombey : Creates an explosion after enemy killed, scaling with attack stat
- Bait production : Produces bait when walking around, sometimes producing deluxe bait
- Fish pond commitment :Converts roe into (1-2 based on fishing level)x sell price iridium quality aged roe on pickup
- Sapping :Breaking trees and large stumps has an x chance to give the player a random tapped sap (Increased chance with sapper profession)
- Ores from rocks :Every 5th rock broken gives the player an ore dependent on depth
- Professional Forager :Sells foraging items picked up for 2-4x sell price scaling with foraging level (not truffles)
- Recyler :Recycles trash for money (scaling with fishing level) and deluxe bait
- Mercenery :Sells monster loot picked up for 2.5x sell price
- Loving Rancher :Tending to animals causes them to give special presents from time to time
- Crafter :Gain robin discount scaling with items crafted (max 80%)
- BeeKeeper :Bees pollinate the surrounding flora, honey can give seeds and flowers (Depends on honey type, Some scaling with foraging and farming)
- Glowing : Create light from your body, with custom colors and light radius
- On NPC Talk:Once per day, talking to a set NPC gives a set amount of either Friendship, stamina, health, or money
- --Conditions--
- Weather : Effect only applies in a given weather
- Location : Effect only applies in a given location
- Season : Effect only applies during a given season
- Health : Effect only applies when at a certain health threshold
- Time: Effect only applies between two times
- MeleePower : Effect only applies while using a certain weapon type
Much like the original; No changes are made to the games save data, which makes the mod safe to remove whenever.
The mod is also multi-player friendly, only players who want the mod active need it downloaded. Split-screen coop is incompatible with this mod.
Carried Over From original;
Configuration:
You can enable/disable effects for shirts, pants and hats separately in the config.json file (created when Stardew Valley is launched for the first time with this mod)
Mod compatibility:
- Deluxe Hats: fully compatible (you can disable hat effects of this mod in config.json, if you only want the Deluxe Hats effects)
Uses Harmony to patch the following methods (for displaying effects in the clothing item's hover window):
-IClickableMenu.drawTooltip
- Item.getDescriptionWidth
This mod is still definitely in development as of writing this description, so feel free to use the forum to let me know of any bugs or recommendations you'd like to see.
Once again, thanks so much to Lunatic Shade for his work and time on the original, which this rendition is completely null without.